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Article
Publication date: 9 December 2014

Peter Cudd and Gail Mountain

1223

Abstract

Details

Journal of Assistive Technologies, vol. 8 no. 4
Type: Research Article
ISSN: 1754-9450

Article
Publication date: 9 December 2014

A.J. Astell, B. Malone, G. Williams, F. Hwang and M.P. Ellis

The purpose of this paper is to present the self-described “journey” of a person with dementia (Brian; author 3) in his re-learning of old technologies and learning of new ones…

Abstract

Purpose

The purpose of this paper is to present the self-described “journey” of a person with dementia (Brian; author 3) in his re-learning of old technologies and learning of new ones and the impact this had on his life.

Design/methodology/approach

This is a single case study detailing the participant's experiences collaborating with a researcher to co-create methods of facilitating this learning process, which he documented in the form of an online blog and diary entries. These were analysed using NVivo to reveal the key themes.

Findings

Brian was able to relearn previously used technologies and learn two new ones. This lead to an overarching theme of positive outlook on life supported by person-centredness, identity and technology, which challenged negative perceptions about dementia.

Research limitations/implications

The paper provides an example of how learning and technology improved the life of one person with dementia. By sharing the approach the authors hope to encourage others to embrace the challenge of designing and developing innovative solutions for people with a dementia diagnosis by leveraging both current mainstream technology and creating novel bespoke interventions for dementia.

Originality/value

The personal perspective of a person with dementia and his experiences of (re-) learning provide a unique insight into the impact of technology on his life.

Details

Journal of Assistive Technologies, vol. 8 no. 4
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 9 December 2014

Sari Merilampi, Andrew Sirkka, Mirka Leino, Antti Koivisto and Enda Finn

Cognitive self-rehabilitation lacks updated means and tools. The purpose of this paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills and…

Abstract

Purpose

Cognitive self-rehabilitation lacks updated means and tools. The purpose of this paper is to evaluate the effect of cognitively simulating mobile games on the cognitive skills and recreation of older people with memory impairment.

Design/methodology/approach

Mobile games that require cognitive skills were developed. The games were tested by memory-impaired older adults, average age of 90. Gaming interventions took place for three months on a daily basis. Game outcomes were automatically recorded and user feedback was collected by interviews. The progress of the testees was also evaluated by means of Trial Making Test A.

Findings

Improvement in game scores was found. Other significant effects of game play were enhanced recreation and self-managed activity level. Game play did not have any effect on the traditional Trail Making Test results but the results of the Trail Making game showed improvement. The Trail Making game also showed a large variance in daily scores, which implies that performing just a single Trail Making Test might lead to misreading a person's condition.

Research limitations/implications

The results are an encouragement for conducting further testing (on a larger test group, over a longer time) and continuing with game development for cognitively impaired older adults. A similar game trial will also be arranged for a younger population with better overall health condition.

Practical implications

New business opportunities are also possible in game development and gaming services.

Social implications

Games have the potential for self-rehabilitation and to support extending independent living at home.

Originality/value

The paper provides a synopsis of novel cognitive recreation tools, an analysis of their effect and user feedback from professional staff as well as potential new ideas for game developers.

Details

Journal of Assistive Technologies, vol. 8 no. 4
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 9 December 2014

Yuko Nishiura, Takenobu Inoue and Misato Nihei

The authors are in the process of exploring an information support robot to support daily activities of people with mild cognitive impairment or dementia. The purpose of this…

Abstract

Purpose

The authors are in the process of exploring an information support robot to support daily activities of people with mild cognitive impairment or dementia. The purpose of this paper is to reveal how the robot should talk to an older woman with dementia to make her perform daily activities.

Design/methodology/approach

The robot asked to the participant to do some daily activities; Task A, taking medicine; Task B, measuring blood pressure; and Task C, cleaning up the room in three different ways for each task. In the talking pattern 1 (TP1), the robot simply informed what the tasks were. The talking patterns 2 and 3 (TP2 and TP3) were separated according to the process of activities in two and three steps, respectively. The participant was required to answer “Yes” if she understood what the robot talked to her, and perform the tasks.

Findings

The participant was not able to prepare water in the Task A when the robot spoke the TP1 (performance rate (PR) was 71.4 per cent). However, she could perfectly take medicine in the case when the robot spoke the processes of the task by the TP3 (PR was 100.0 per cent). The similar tendencies were observed in the Tasks B and C.

Research limitations/implications

Multicenter studies would be required to apply these findings to a larger population.

Originality/value

The authors confirmed that it might be important to determine how the robot talked to people with dementia to properly facilitate their daily activities.

Details

Journal of Assistive Technologies, vol. 8 no. 4
Type: Research Article
ISSN: 1754-9450

Keywords

Article
Publication date: 9 December 2014

Lennart Magnusson, Lars Sandman, Karl Gustav Rosén and Elizabeth Hanson

The purpose of this paper is to highlight the complexity surrounding the implementation of advanced electronic tracking, communication and emergency response technologies, namely…

Abstract

Purpose

The purpose of this paper is to highlight the complexity surrounding the implementation of advanced electronic tracking, communication and emergency response technologies, namely, an extended safety and support (ESS) system for people with dementia (pwd) living at home. Results are presented from a Swedish demonstration study (2011-2012) conducted in 24 municipalities.

Design/methodology/approach

It is a descriptive intervention study with a pre-post test design. Questionnaires were administered to pwd, carers and professionals at the outset and eight months later. ESS logging data were analyzed.

Findings

ESS usage rates varied widely. A total of 650 alerts were triggered, mainly when the pwd was outdoors. Activities were reduced amongst pwd, most likely due to a progression of their disease. Carers noted that pwd were more independent than previously on those occasions when they engaged in outdoor activities. Staff considered that nearly half of pwd could remain living at home due to the ESS, compared with a third amongst carers. In total, 50 per cent of carers felt it was justified to equip their relative with an ESS without their explicit consent, compared to one in eight staff.

Research limitations/implications

A limitation is the amount of missing data and high drop- out rates. Researchers should recruit pwd earlier in their illness trajectory. A mixed-methods approach to data collection is advisable.

Practical implications

Carers played a crucial role in the adoption of ESS. Staff training/supervision about assistive devices and services is recommended.

Social implications

Overall, use of ESS for pwd living at home was not an ethical problem.

Originality/value

The study included key stakeholder groups and a detailed ethical analysis was conducted.

Content available
Article
Publication date: 12 March 2014

Chris Abbott

88

Abstract

Details

Journal of Assistive Technologies, vol. 8 no. 1
Type: Research Article
ISSN: 1754-9450

Article
Publication date: 1 October 2007

Bonnie Lee, Jason Solowoniuk and Mary Fong

Trauma and adverse childhood events are found in the pre‐immigration histories of a cohort of four Chinese Canadian pathological gamblers. The nature of their traumatic…

Abstract

Trauma and adverse childhood events are found in the pre‐immigration histories of a cohort of four Chinese Canadian pathological gamblers. The nature of their traumatic experiences, consisting of loss and abandonment, neglect and deprivation, physical and emotional abuse, socioeconomic and political oppression, is elucidated and described. The impact of pre‐immigration trauma and its relationship to the development of pathological gambling post‐immigration are discussed. Upon further corroboration of the existence of pre‐immigration trauma among Chinese and Asian immigrants in future studies, training of counsellors to incorporate an in‐depth pre‐immigration history in the assessment and treatment protocol of immigrants manifesting pathological gambling is recommended.

Details

International Journal of Migration, Health and Social Care, vol. 3 no. 2
Type: Research Article
ISSN: 1747-9894

Keywords

Article
Publication date: 1 April 1994

Mark A. Lutz

The idea of what constitutes rationality has always been central to moral philosophy as well as to modern social science and economics; regardless of the fact that its meaning has…

Abstract

The idea of what constitutes rationality has always been central to moral philosophy as well as to modern social science and economics; regardless of the fact that its meaning has also greatly changed during the last five hundred years. While for Aristotle and his followers, full rationality implied not only effective deliberation of means towards any given end, but also that such end had to be rationally selected with the guidance of reason or “practical wisdom”, since the age of Thomas Hobbes and David Humes, the concept of rationality has been reduced to one of seeking the best means to any particular end, wise or unwise. In the process, reason was relegated to mere “reckoning”, of adding and subtracting according to arithmetic rules. The good was simply what was desired, motivated by a physiological appetite for survival or otherwise. As could have been expected, such mechanical mode of reasoning readily provided the rudiments of contemporary computational theories of action, in particular game theory (see Cudd, 1993).

Details

Humanomics, vol. 10 no. 4
Type: Research Article
ISSN: 0828-8666

Article
Publication date: 1 April 1992

Gloriana St. Clair and Rose Mary Magrill

Anyone who has tried to review studies relating to use of academic libraries may argue that a great deal of research exists on college students and how they use their libraries…

77

Abstract

Anyone who has tried to review studies relating to use of academic libraries may argue that a great deal of research exists on college students and how they use their libraries. Studies of reading habits and library use among college students have been appearing for more than fifty years, and the diligent student can compile an impressive bibliography of these studies. In spite of all we have learned about student interaction with library resources, there is still much we do not know.

Details

Collection Building, vol. 11 no. 4
Type: Research Article
ISSN: 0160-4953

Open Access
Book part
Publication date: 16 October 2020

Abstract

Details

Gender and the Violence(s) of War and Armed Conflict: More Dangerous to Be a Woman?
Type: Book
ISBN: 978-1-78769-115-5

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